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V1kram
07-26-2008, 03:14 AM
Help Phil escape from the high school using all of your point-and-click adventure game knowledge.

Click here (http://hallpass.com/media/riddleschool3.html) to view Riddle School 3

LIL_SHIRO
07-26-2008, 03:15 AM
yay first comment i like it pass

TheUnknownFox
07-26-2008, 11:32 AM
Pretty cool, though it is kinda creepy if you DO beat the game a second time without refreshing o_o

bib
07-26-2008, 03:37 PM
how u win?:confused:

mapleassassin
07-26-2008, 06:34 PM
1) Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office.
24) Talk to Mrs. Moose, and tell her you need to see Mr. Potato. Tell her that you're awesome, (Man, you tell such lies too! ) and for some unknown reason, she'll let you in.
25) Take the moron's key, and exit the office.
26) Race down the stairs, take a final left, and out the door. You're free

smokeygirl22
07-26-2008, 10:47 PM
I sometimes LOVE games like this but this game just hands-down creeps me out. I went into the teacher's lounge and then it wouldn't let me do anyting:confused::p:o

kapono24
07-27-2008, 12:32 AM
Kind of a disappointing game. I finished it and said "That was it?" It just seemed kind of easy. And if he could safely make it out of the locked door on the far left, why couldn't he make it out of the UNLOCKED DOOR on the far right?

Complexity
07-27-2008, 11:34 AM
teh noez! I've been possessed by monkey doll!

bib
07-27-2008, 11:46 AM
1) Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office.
24) Talk to Mrs. Moose, and tell her you need to see Mr. Potato. Tell her that you're awesome, (Man, you tell such lies too! ) and for some unknown reason, she'll let you in.
25) Take the moron's key, and exit the office.
26) Race down the stairs, take a final left, and out the door. You're free
lol this helped but when i beat it 2 times a dumb monkey came from no ware boooooooooooooooooooooooooooooooooooooooooooooooo

dedede
07-27-2008, 02:54 PM
i beat the game in 8 minutes. its too easy. i hope theres a 4rth though. its pretty fun.:D

matthew034
07-27-2008, 09:25 PM
its not leting me combind the gum and the ruler!

namedude
07-27-2008, 09:31 PM
ARE YOU FING SERIOUS GODDAMN NOW MY LIFE IS RUINED HOW AM I SUPPODED TO GET A JOB WHEN IM POSSESED BY A MONKEY DOLL!!!! lol Great game :)

namedude
07-27-2008, 09:35 PM
Kapono if you read it said he couldnt leave through the unlocked doors cause someone made a brick wall on the otherside.

mikaykay23023
07-28-2008, 09:16 AM
i love it!!!!
but how do u get the last 10 cents????? :mad:
i have 90 cents!!!!
plz help!!!!

pass!!! :D ;) :D

kapono24
07-28-2008, 02:03 PM
Kapono if you read it said he couldnt leave through the unlocked doors cause someone made a brick wall on the otherside.

Ah, you are correct. Thank you for the reminder.

031850
07-28-2008, 10:15 PM
good game pass i can't get the last 10 cents eather:confused::confused::D

nintendoman14
07-29-2008, 02:07 AM
the last dime is in the supply closet
combine the ruler and bookmark to reach it

Xanga21
07-29-2008, 02:07 AM
1st try 00:37:28

wiggles
07-29-2008, 07:20 AM
36:25 was my time

striker2738
07-29-2008, 08:35 AM
what's da combination. I can't figure out the locker combination...

filly1414
07-29-2008, 10:00 AM
How do u get 1.00 I cant figure it out and what do u usde the toilet paper for?

filly1414
07-29-2008, 10:01 AM
How do u get 1.00 I cant figure it out and what do u usde the toilet paper for?

Kidd_Kosmo
07-29-2008, 11:26 AM
how do i get out of the classroom??!:mad:

natesgirl2007
07-29-2008, 11:32 AM
This game was stupid. You have to try over and over again to combine things and the damn button machine wouldn't take the keyboard key. Fail. Fail fail fail. :mad:

LastChoasRules
07-29-2008, 01:05 PM
I can't do the locker part thats hard:mad::confused::mad: FAIL!!!!!!!!!

HeadShot213
07-29-2008, 01:30 PM
I beat it! In your faces!

dimencia
07-29-2008, 02:02 PM
THE LOCKER NUMBER NUMBER IS 53788078 ALL THANKS TO MAPLEASSASIN TY IF YOU READ THIS IS HOW YOU BEAT THE GAME Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office.
24) Talk to Mrs. Moose, and tell her you need to see Mr. Potato. Tell her that you're awesome, (Man, you tell such lies too! ) and for some unknown reason, she'll let you in.
25) Take the moron's key, and exit the office.
26) Race down the stairs, take a final left, and out the HELPED ME THIS IS HOW TO BEAT IT :D THATS ONE BIIIIIIIIIG MOUTH FULL:D HOPE I HELPED YOU:D

__The_total_highscore__
07-29-2008, 02:27 PM
this game is so easy. if you need help send me a privaste message or do it on my message board and i will help you in this realy realy realy easy game.

toocoolforschool
07-29-2008, 05:05 PM
how do you get the dime on the top shelf in the supply room??

untainted
07-29-2008, 06:17 PM
i beat it twice!!! once when i was dunk and one when i was sober:D

ebonigonzalez
07-30-2008, 12:23 AM
Man this is easy pease..


I bet this game in 5 mins....


:p :p

dimencia
07-30-2008, 10:51 AM
if you wanna cheat that is

dimencia
07-30-2008, 10:57 AM
if you need help with one part ask me :D:):)

iluvtslotatcrazy
07-30-2008, 03:52 PM
i am so lost . :confused::mad:

jkd45357
07-30-2008, 04:32 PM
i dont understand how to get the kid out of the locker

pockets123
07-30-2008, 05:56 PM
Just enter it like your on a calculator. Awsome game PASS:)

house_nerd
07-30-2008, 06:17 PM
oh man this was hard.:confused:
i beat it though.:p

house_nerd
07-30-2008, 06:23 PM
i dont understand how to get the kid out of the locker
you go to the teachers room and it says blobbles (53788078).

cantthinkof1
07-30-2008, 09:34 PM
i dont even know how to make it out of the classroom :(

vanhalo10
07-30-2008, 10:11 PM
hi it is vanhalo10

vanhalo10
07-30-2008, 10:12 PM
how do u get passed the janitor???

iluhvyou
07-30-2008, 10:43 PM
:)1) Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office.
24) Talk to Mrs. Moose, and tell her you need to see Mr. Potato. Tell her that you're awesome, (Man, you tell such lies too! ) and for some unknown reason, she'll let you in.
25) Take the moron's key, and exit the office.
26) Race down the stairs, take a final left, and out the door. You're free:)

iluhvyou
07-30-2008, 10:45 PM
1) Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office.
24) Talk to Mrs. Moose, and tell her you need to see Mr. Potato. Tell her that you're awesome, (Man, you tell such lies too! ) and for some unknown reason, she'll let you in.
25) Take the moron's key, and exit the office.
26) Race down the stairs, take a final left, and out the door. You're free

crogers831
07-31-2008, 12:20 AM
i cant get passed 90 cents to get the fat boi his pudding where is the money? HELP ME !!!

KILLMYCOMPUTER
07-31-2008, 03:01 AM
I NEED MONEY WHERE IS IT ALL I CAN ONLY GET 15 CENTS!!!!!:confused:

KILLMYCOMPUTER
07-31-2008, 04:07 AM
LOL i got possessed by an evil monkey......thanks for the cheat lol i passed it twice in a row scary lol

dante1205
07-31-2008, 12:21 PM
i beat it in 10 min 54 sec wooo i rock jk tis gaame is a fave woooooooo
:eek:

Eddieboy
07-31-2008, 02:05 PM
I Won In Seven Minutes Twenty Two Seconds Hell Yaaaaaaaaaa

Eddieboy
07-31-2008, 02:08 PM
You Throw The Toilet Paper In The Toilet And Flush It (He Will Be There 4 A While)

Matias321
07-31-2008, 02:09 PM
i cant get passed 90 cents to get the fat boi his pudding where is the money? HELP ME !!!


Did you check on top of the shelf in the supply closet.

kaylakayla12
07-31-2008, 05:11 PM
how do you get out of the first classroom

Maxxie
07-31-2008, 09:52 PM
I beat it in 7 31

pagan_619
08-01-2008, 08:42 AM
it took me 44 minutes LOL

Kidd_Kosmo
08-01-2008, 09:51 AM
took 3:12 to beat this game this was awesome!:cool::cool::D:D

cuhrazyblondex1
08-01-2008, 10:57 AM
ok...how the hell do u get out of the first class???:confused:

JuanAngelAmaro
08-01-2008, 01:00 PM
2 minutes 5 seconds

danferris911
08-01-2008, 02:56 PM
how do you get out of class!?!?!?!?!?!?!?!?!?:confused::eek::rolleyes:

Rigorin
08-01-2008, 03:57 PM
For those confused: Turn the globe by Mr. Soggy's desk twice. Take the chewing gum. Grab the ruler on your desk and combine them, then use the gum-ruler on the ventilation shaft behind Mr. Soggy. After retrieving the rubber band, drop the rubber band icon onto Mr. Soggy's face, around his glasses. I may take a few tries, you have to let go in just the right place.

SpongeBob123
08-01-2008, 05:05 PM
I love hallpass games:)!

SpongeBob123
08-01-2008, 05:09 PM
I love hallpass games!

Rascal
08-01-2008, 05:21 PM
Great game.





Pass:D

SpongeBob123
08-01-2008, 05:48 PM
what's richy's combination for his locker?

DRUMMER12
08-01-2008, 08:10 PM
1) Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office.
24) Talk to Mrs. Moose, and tell her you need to see Mr. Potato. Tell her that you're awesome, (Man, you tell such lies too! ) and for some unknown reason, she'll let you in.
25) Take the moron's key, and exit the office.
26) Race down the stairs, take a final left, and out the door. You're

GameFreakAlpha
08-01-2008, 11:51 PM
Funniest game ever!

__The_total_highscore__
08-02-2008, 09:00 AM
uh oh i was posseded by the monkey doll

beat the game two times in a row without refresshing or exiting to see what im talking about

my best time 7 minits

penguingrl1317
08-02-2008, 03:28 PM
i got 13 minutes and 13 seconds!!! lol. :D

Yichun4
08-03-2008, 09:16 AM
Yes i got 6 mins beat that:D\

oh and combination is 53788078

hope that helps and can anyone beat my time

katie_dierick
08-03-2008, 12:59 PM
fun!?!?:confused:

percyjackson
08-03-2008, 04:52 PM
cool game.in the end the flying pig is there because if you tried to get out the door without the key, he said " ill get out there when pigs fly" or something like that.:D:p:cool::rolleyes:

the_dark_meta_knight
08-06-2008, 11:47 AM
i got possessed by the monky doll:D XD

Blaze8856
08-06-2008, 01:41 PM
How to I get the dime in the supply room:confused::confused::confused::confused:

upgrade847
08-07-2008, 04:14 AM
how do u give the glasses to mr read?:mad::confused:

Blaze8856
08-07-2008, 08:26 AM
Awsome get possesed by monkey cool:D:D:D

bib
08-07-2008, 04:28 PM
PIGS WITH WINGSSS!
lol at the end u well see a pig w/ wings lol but beat it twice and a munkee pops up lol:):cool::cool::cool:

leafsrule1316
08-07-2008, 08:37 PM
omg it took me 39 minutes and 29 seconds to beat it :eek: i must have no life :o

schuied
08-08-2008, 10:10 AM
wats a doaller

guitarmaniac
08-08-2008, 03:30 PM
13 minutes 55 seconds to beat it total pass:D

superduck101
08-10-2008, 07:17 PM
ok so the combonation is the word back words and in number form the L is an 7 the B is and 8 the O is and 0 the E is an 3 so u get the combo and on the second floor on the far right the last one the 3rd yellow loker has an nickle in it

Mischkabear
08-11-2008, 08:57 AM
WTF??? i cant beat this game!!! i have 85 cents or dollars and were is the rest??? sorry for my mad english ...im come from germany!!! Please can you say me how you can win this game?:)

Mischkabear
08-12-2008, 07:44 AM
how do you come to the dime in the supply closet?????:confused:

score_king
08-12-2008, 10:28 AM
time: 10 min, 41 sec!
___

great game, a bit too easy though

Jimster170
08-13-2008, 06:04 PM
Walkthrough for this game:) 1) Grab the ruler on your desk.
2) Spin the globe a couple times, and take the chewing gum.
3) Drag and drop to combine the rule and the gum.
4) Use the Ruler/Gum to get the rubber band in the vent.
5) Shoot the rubber band at Mr. Soggy, take his glasses, and leave the class.
6) Grab the penny in this hallway that's right in front of you.
7) Go into the Library below, and give Mr. Read the glasses in exchange for the bookmark. Combine it to the Ruler/Gum to make it the Ruler/Gum/Bookmark.(Read the books is you want, pointless but amusing.)
8) Go on to the left, take the penny that's by the bottom right corner of the girls' bathroom door, and enter the supply closet. Use your Ruler/Bum/Bookmark to reach the dime on the top of the bookshelf. Nothing else, leave.
9) Go into the boy's bathroom, and open the stall. Take the toilet paper and drag it to the toilet. Click the small flusher, and clog the toilet. The janitor will come rushing in, leaving him occupied. Leave this room.
10) Take the next left, and also grab the penny on the bottom right hand corner of the staircase, that's right in front of you.
11) Head upstairs and to the left. Just get the penny in front of you, and return back. You'll come back here later, don't worry.
12) Go to the right, past Chubb, and talk to Richy in the locker. He's apparently locked himself in again and his combination is in Mrs. Obbverb's room. Go into the Janitor's Closet to the right of poor Richy, and since the janitor is fixing the boy's bathroom toilet, his chair is leff unoccupied, and you, un-interrogated. So, take the quarter under the chair, and leave this lifeless, empty, god forsaken room.
13) Go to the right, take the penny in front of you, and go back.
14) Take a left, and go back downstairs. Go to the right, and enter the Teacher's Lounge. when asked and given options, tell Mrs. Obbverb about Richy. Say yes, that she needs to come to her classroom immediately. Mrs. Count will leave as well. Before you go too, check the middle DRAWER on the right of the screen, (NOT the CABINET.) and take the nickel.
15)When you exit, make a left, go upstairs, and take two rights. Enter Mrs. Oddverb's room and get the combination note on the back desk. BLOBBLES. Great. That helps. An alpha code for a numeric lock. Head out of this room.
16) Take one left from the hall with Mrs. Oddverb's room. Click Richy's locker to enter the combination: 53788078 Richy come's out, thanking you. He'll reward you with a quarter, yay!
17) Swing a left, and head downstairs. Go onto another left, and enter Mrs. Count's classroom. There will be a pile of monkies in front her desk, (Yay, monkies!) and a hidden keyboard key. When you spot it, take it. Head back out, to the right, and up the stairs.
18) Take another left to end the game! Not. Enter Mrs. Flask's room, and put the keyboard key in that weird-looking hell of a machine. You'll get a "Science ROCKS" button. (The button lies.) Take it from the machine tray, and leave.
19) Take rights ALL the way back to Mrs. Oddverb's class, and give the button to Richy. He'll give you another quarter. (You like Richy. This guy is a GOOD friend.) Head out of this room.
20) While you're outside the room, click the clean, far left yellow locker. Get the nickel from inside your locker, and if you did everything right, you should have a dollar.
21) Take two lefts, downstairs, another left, and enter the Lunch Room at the bottom.
22) Tell Mrs. Munch at the left, that you want some pudding. She'll count up your money, and give you biggest vat of pudding you've ever seen in a flash game. (How do you fit THAT in your pocket?) Leave the Lunch Room, avoiding your temptaion for the macaroni, just like me, and take a right and go upstairs.
23) Go on, be brave, and FEED CHUBB. This fat oaf will gobble the whole damn thing, (including the pot) and roll down the stairs, (RUN, FOOL.) and wrecking-ball like, crash into the Auditorium. After your LOL moment, leave in astonishment, and go upstairs to enter the Office. There :D

HOTSHOT_SETH
08-19-2008, 09:45 PM
Wat happens

4diamond8
08-21-2008, 10:17 PM
i cant get the dude out of the stupid locker wat the crap do i do?????

nharp
08-22-2008, 01:03 AM
omg I got possesed by a monkey doll!!

souljaboytellem21
08-22-2008, 12:12 PM
how do you play?

roxychick
08-26-2008, 03:57 PM
wont let me combine items.

poop.

the others in the series are good tho.

IceBaby15
08-27-2008, 08:28 PM
lol definate pass. only i played it twice in a row & it was so randomly creepy. play it once for the fun then play it twice for the alternate ending.

Willehh
09-13-2008, 02:51 AM
WHAT DO I DO I CANT GET PASSED THE FIRST STAGE :mad::mad::mad:

larathegreat
09-14-2008, 09:40 AM
I got really far until the bit when the janitors fixing the toilet and i didn't know what to do with the bookmark or how to reach the coin to the supply closet. if anyone knows please tell:confused:

larathegreat
09-14-2008, 10:32 AM
i did it. if you do it twice without going out of game a creepy thing happens. lol. try it to find out. :p

cuddles
09-20-2008, 12:15 PM
i beat the game twice it's SCARY!!!!!!!!!!:eek:

MIKE224
09-23-2008, 02:11 PM
THE END IS SOO SCARY! THE MONKEY DOLL POSSESSED ME! :eek::eek::eek::eek: PASS!

ilikepie12
09-25-2008, 02:31 AM
so easy like riddle school 1

Eeveelutionstar
11-09-2008, 03:40 PM
Kind of a disappointing game. I finished it and said "That was it?" It just seemed kind of easy. And if he could safely make it out of the locked door on the far left, why couldn't he make it out of the UNLOCKED DOOR on the far right?becaus if you clicked on the door it saifd there was a brick wall behnd it because the idiot builder was an idiot.:D Duh!!! :) :cool: there is your answer. also whoever made the walkthrough rocks, because I'm relly stupid and could't figure anything out in the game, so thanks!!!!!

Eeveelutionstar rocks

MachiBoo
11-13-2008, 12:28 AM
That was freaky!!! The end was awesome!!! PASS!:eek:

boo1355
12-05-2008, 02:16 PM
sweet car! pass!

clubpenguin789
12-19-2008, 04:06 PM
how do you get the kid out of his locker?